Since we know theres a 76% chance of getting 3-5 Lands in our opening hand (after 1 mulligan), and 41% chance of doing that plus getting a ramp spell by turn 3, then theres only a 35% chance of drawing the Lands but not the ramp spell
If the creature you don't control is an illegal target as Signature Slam tries to resolve but the creature you control is a legal target, you'll still put a +1/+1 counter on the target creature you control
Chainer doesnt simply stop at giving all your reanimated creatures haste though
Not all cards have been shown so far, and the remaining ones will be revealed in the coming weeks
If you place orders right away, there may be delay with my insane travel schedule
We see three great spikes, Ramp at 24, Finishers/ Surprise /Alternate win conditions at 16 and Target Removal at 13 which are a result of our strategies: We need extreme Ramp to be able to play our big Dinosaurs that many act as Finishers and both them and our Enrage strategy lead us to have strong Target Removal